

Even if it keeps the cost the same it would be 10x less efficient then the extra harvesting. I did not test if increased durability increases the repair costs but I assume it would. Who cares about efficiency if you fail to do that simple task anyways. Unless you cannot manage to repair your tools on time or bring materials with you it is purely a bonus. By far the most useful modification is the increased harvest rates to all your tools.Įvery tool should have the top mod you can put on it after you get the highest level tool you can have for your level. There is no real planning behind itjust give something to the kids to play with. Most upgrades are uselessand disappear after a logoff or while you using your stuffs. It's rushed, full of bugs, breaking the game. Last update was made and pushed out for only one purpose to give you an update before xmas and Funcom's long winter holiday. They are pretty awful, only one I've found worthwhile is the durability tool upgrades, they are also the only one I found to work on shields. It's a customisation option, for special purposes. Of course the principle is correct you improve one stat, so another is decreased. Me thinks that's not how that should work. Don't know if they work as supposed or are they just another thing that's broken in this game.

Anyone else getting all this as well? Is this what's supposed to happen? Showing 1 - 6 of 6 comments. A heavy set of armor goes from durability to in order to get 2 points of armor? A steel pickaxe goes from durability to Seems rather worthless. So I've been playing around with upgrades and such for tools armor and weapons.

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